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Old Aug 24, 2007, 07:15 PM // 19:15   #1
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Default How will Masochism change the Necromancer class?

After looking through the recent skill additions in GW:EN and having the opportunity to play with them, it is very obvious that none of the N skills are even remotely as important as Masochism. It is a ground-breaking skill and I believe it will change a LOT of Necromancer builds.

Some things to consider:

The penalty of Vampiric Spirit can be completely negated with Masochism while using sacrificing skills.

Cultist's Fervor in combination with Masochism creates a godly energy engine for powering high-cost spells, possibly from other caster schools.

BiPpers will love bringing the skill in many areas.

MMs, especially enchantment-reliant MMs, will find the skill extremely useful and it might even replace Signet of Lost Souls.

Discuss.

Kindly, Moloch

[EDIT: Sorry. This thread was meant for PvE Necromancer Forum. If anyone can move it I would be grateful.]

Last edited by Moloch Vein; Aug 24, 2007 at 07:18 PM // 19:18..
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Old Aug 24, 2007, 07:38 PM // 19:38   #2
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I grabbed every Necro skill they offered without haste. I dont remember seeing Masochism...Is it from Soul Reaping? What does it do?
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Old Aug 24, 2007, 07:46 PM // 19:46   #3
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http://gw.gamewikis.org/wiki/Masochism

For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health.
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Old Aug 24, 2007, 07:57 PM // 19:57   #4
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Why would this be useful to an MM? They only have Blood of the Master, signet of lost souls is far more useful.
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Old Aug 24, 2007, 08:02 PM // 20:02   #5
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Quote:
Originally Posted by Evilsod
Why would this be useful to an MM? They only have Blood of the Master, signet of lost souls is far more useful.

Wrong...SoLS is conditional....and only works if your target is less than 50% health.
Masochism in unconditional and will allow you to spam Blood of the master and, with vamp horrors, not really worry about health or energy.
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Old Aug 24, 2007, 08:10 PM // 20:10   #6
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Its conditional to 50% health on a foe... how in gods name is that hard to achieve, if your struggling to get a foe below 50% health then your a very, very bad MM or you just walked into a protted ele nuker who would kill them all.
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Old Aug 24, 2007, 08:16 PM // 20:16   #7
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like the other 2 times new skills were introduced pvp will become even more fun withering aura is gona be great
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Old Aug 24, 2007, 08:24 PM // 20:24   #8
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Anet will catch onto the power of this skill and nerf it in some way sooner or later, but it will be fun while it lasts
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Old Aug 24, 2007, 08:26 PM // 20:26   #9
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Atrophy is the most interesting new skill for necros, or just in general.
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Old Aug 24, 2007, 11:18 PM // 23:18   #10
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Quote:
Originally Posted by Evilsod
Its conditional to 50% health on a foe... how in gods name is that hard to achieve, if your struggling to get a foe below 50% health then your a very, very bad MM or you just walked into a protted ele nuker who would kill them all.
Let me explain since you obviously aren't familiar with the builds or the idea behind them.

Enchantment-reliant MMs are relying on Mystic Regeneration, and thus Masochism would provide them with one more +3. These MMs place high value on maintaining their army thus they make frequent use of BoTM. Signet Of Lost Souls can only be cast 1 time per 8 seconds, and that IS at an optimum, whatever you may say about people sucking because they can't kill people. Any decent MM running Aura of the Lich will use BoTM far more frequently than that, even and especially during battle. The energy return is much higher. Order of Undeath is also a sacrifice spell.
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Old Aug 25, 2007, 04:04 AM // 04:04   #11
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I'm looking forward to testing it in FoW. Monks are always like "My Energy is x of x" like 50 times and its bad enough that I've died BR'ing them while Awaken The Blood is active but I gotta give up 10 of my energy. So I'll be able to keep both Monks BR'ed and make sure I don't bottom out myself. MMs don't really need it but I have to say it will be strong in Tomb, especially in HM. Those Scythe of Chaos are constantly casting Mind Wrack!
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Old Aug 25, 2007, 04:47 AM // 04:47   #12
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looks great to me, makes me feel sory for mesmers tho, no easy energy for them.

sols is subject to aftercast, so i often lose a potential use cos the target goes from +50 to dead too fast :P
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Old Aug 25, 2007, 07:51 AM // 07:51   #13
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Quote:
Order of Undeath is also a sacrifice spell.
Quote:
"Lose 2% of your maximum Health" is not considered sacrifice. Source: http://gw.gamewikis.org/wiki/Order_of_undeath
And it's good that it does not count. Else it would be downright insane, even more imba than the old Soul Reaping Mechanism and if this for some reason does work, it needs to be nerfed asap.
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Old Aug 25, 2007, 08:03 AM // 08:03   #14
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And Hexer's Vigour hasnt sparked any remote interest? I'm pretty sure Hexers Vigour, being imba, will have more of an impact.
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Old Aug 25, 2007, 08:06 AM // 08:06   #15
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So, PvE MMs now need energy management? hahaha, come on! MMs can absolutely ignore they actually have an energy bar, lol.
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Old Aug 25, 2007, 09:00 AM // 09:00   #16
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If an MM can "ignore he has an energy bar" he is running a suboptimal build.

Oh, and edit:

Quote:
Order of Undeath is also a sacrifice spell.

---

"Lose 2% of your maximum Health" is not considered sacrifice. Source: http://gw.gamewikis.org/wiki/Order_of_undeath
"Order Of Undeath: Skill details: Sacrifice 10% of your maximum Health. For 5 seconds..."

Last edited by Moloch Vein; Aug 25, 2007 at 09:09 AM // 09:09..
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Old Aug 25, 2007, 09:07 AM // 09:07   #17
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Quote:
Originally Posted by Moloch Vein
If an MM can "ignore he has an energy bar" he is running a suboptimal build.
Agreed. The best MM bars use every bit of that energy. Not to mention, it entirely depends on how much damage your minions are taking and how often you have to heal them. Order of Undeath MMing eats up energy like there's no tomorrow, too. Course, it's more fun, IMO
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Old Aug 25, 2007, 10:38 AM // 10:38   #18
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in PvE terms--considering the addition of hardmode and other more difficult monsters (release of gwen), my usage of minions is starting to go down the toilet.
unless i am doing something in the easy missions, or normal mode missions (where lots of clutter is necessary), i find myself spamming hexes (ss, etc) instead--which new spells such as atrophy are fabulous, and can also be pretty devastating in pvp if used at crucial times...

if high soul reaping points are a given, i lean more towards what the other skills have to offer, so i don't have to put an extra energy management skill in ._.

but that's my opinion. trying new strategies to builds...
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Old Aug 25, 2007, 11:36 AM // 11:36   #19
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I mean as Minion Master I am normally full energy all time, with 10 minions plus spamming Blood of the Master, so I can ignore my energy bar because I am doing the right job with a healthy horde of minions and never see the not enough energy message. Soul Reaping is overpowered as hell.

The thing I am waiting impatiently is not Masochism skill, but the 3rd necro hero!! 3 necros FULL of energy all the time look plenty good for anything I wanna do, plus Blood is Power, oh! God! I will cry of happiness! or of overpowerness? <- not sure if that word actually exist.

Last edited by NeHoMaR; Aug 25, 2007 at 11:48 AM // 11:48..
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Old Aug 25, 2007, 01:00 PM // 13:00   #20
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Quote:
Originally Posted by Moloch Vein
If an MM can "ignore he has an energy bar" he is running a suboptimal build.

Oh, and edit:

"Order Of Undeath: Skill details: Sacrifice 10% of your maximum Health. For 5 seconds..."
Read the notes.
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